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    The latest in humanoid robotics

    Papers, models, repos, videos from leading companies, and industry news, updated daily.

    Updated 1 minute ago · 3000 papers tracked

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    Papers per week, last 16 weeks

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    cs.RO
    Oct 21, 2026

    Agentic World Action Models

    Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this archite…

    Zhuoyang Liu, Dantong Niu, Botong Zhang, Boning Shao, Jing Wang, Ruijie Zheng, et al.

    manipulation
    cs.RO
    Oct 21, 2026

    CW-WAM: A Structured Contact-Wrench World Action Model for Force-Sensitive Manipulation

    Force-sensitive manipulation requires contact and load information that is not provided explicitly by visual observations. We present CW-WAM, a world action model that jointly predicts video, motion, and contact wrench. Inspired by hybrid motion-force control, it contains a unified interaction module that treats both motion and contact wrench as modeling targets and predicts time-aligned motion-wrench chunks as control references. A pair-causal attention mechanism structures the motion-wrench dependencies, while a long fixed-length wrench memory retains past interaction information. The predi…

    Houzhu Ding, Xinda Qi, Luqi Wang, Ming Yang

    manipulation
    cs.RO
    Oct 21, 2026

    Asymmetric On-Policy Distillation Learns In-Context Exploration

    Sequential decision-making under partial observability is difficult because agents must explore to infer hidden, task-relevant information before acting effectively. Learning such information-gathering behaviors tabula rasa via online reinforcement learning is sample-inefficient, whereas offline imitation averages expert actions across hidden states and fails to learn exploration. In this work, we propose ASTEROID, a simple and effective student--teacher supervised learning framework that can learn test-time exploration. Although a privileged expert never needs to explore, we demonstrate that…

    Sriyash Poddar, Yanda Bao, Jacob Krantz, Matthew Chang, Xavier Puig, Roozbeh Mottaghi, et al.

    RL
    cs.RO
    Oct 21, 2026

    AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation

    Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for…

    Likui Zhang, Zhe Zhu, Zhihao Zhan, Yibo Bai, Hanlin Wang, Dongwei Li, et al.

    manipulationimitation learningVLARL
    cs.RO
    Oct 21, 2026

    Do Earth-Trained Humanoid Controllers Walk on the Moon? Gravity, Terrain, and Soil Transfer

    The Moon changes gravity, terrain, and soil at once. Learned locomotion has studied reduced gravity on rigid ground and granular terrain mostly at Earth gravity, but not humanoids under both, generalist-controller transfer, or the Earth cost of lunar adaptation. On a simulated Unitree G1, we train 12 policies with one recipe, varying gravity, terrain geometry, and ground contact (rigid or three-dimensional resistive force theory, 3D RFT), and including Earth-to-Moon fine-tuning and gravity randomization. We test them at both gravities on rigid ground and 3D RFT, and at their training gravity…

    Guillem Casadesus Vila, Sri Aditya Deevi, Grace X. Gao

    humanoidlocomotion
    cs.RO
    Oct 21, 2026

    Test-Time Motion Steering for Perceptive Humanoid Fall Recovery

    Humanoid fall recovery requires selecting a motion that suits both the surrounding scene and the task. The same fallen pose can admit several ways to stand, with different routes, support transitions, and final headings. Yet reliable recovery alone does not provide control over which of these alternatives the robot executes. Steering this choice requires anticipating the physical consequences of a requested movement. We present RISE, an approach to perceptive humanoid recovery that lets task objectives steer how the robot returns to standing at inference time. It builds on two insights: diver…

    Osher Azulay, Cheng-Lin Hsieh, Stella X. Yu

    humanoid
    cs.RO
    Oct 21, 2026

    From Reasoning to Action: Benchmarking Frontier AI Models on LIBERO-10 Robot Manipulation Tasks

    Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot pr…

    May Espinola, Qifan Zhang, Yu Xiang

    manipulation
    cs.RO
    Oct 21, 2026

    SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation

    Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first pred…

    Zhaohui Yang, Quanbao Lin, Chengqi Shi, Zhenglang Weng, Jicheng Lin, Boyu Chen, et al.

    humanoidmanipulationVLA
    cs.RO
    Oct 21, 2026

    DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations

    Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1…

    Mingze Sun, Ziang Cao, Yuan Fei, Qiankuan Tao, Zihan Wang, Tianqi Liu, et al.

    manipulation
    cs.RO
    Oct 21, 2026

    Object- and Task-Aware Active Perception for Safe Navigation of Mobile Manipulators in Semi-Static Environments

    Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or potential…

    Jingxing Qian, Xintong Du, Jun Yang, Siqi Zhou, Steven L. Waslander, Angela P. Schoellig

    manipulation
    cs.RO
    Oct 21, 2026

    HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

    Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity,…

    Liu Cao, Botian Xu, Ruoqu Chen, Jiajun Liu, Mingzhi Pei, Zihao Wang, et al.

    humanoid
    cs.RO
    Oct 21, 2026

    Post-hoc Epistemic Uncertainty for Vision-Language-Action Policies

    Vision-language-action (VLA) policies need to recognize gaps in their training knowledge to request useful demonstrations or assistance in new situations, especially when failures are costly. Disagreement within an ensemble of independently trained policies can guide these decisions, but requires training and running multiple policies. We propose post-hoc kernel-variance heads that estimate epistemic uncertainty from the embeddings of a single policy. Each head computes the conditional variance of a Gaussian process conditioned on embeddings from the training demonstrations. Fitting requires…

    Johannes Keller, Albrecht M. Bloße, Adrian Lindenmeyer, Thomas Neumuth, Daniel Schneider

    VLA
    cs.RO
    Oct 21, 2026

    Reconstruction-Augmented Visuomotor Pre-Training of 3D-Grounded Bimanual Dexterity from RGB-Only Human Videos

    We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through gate…

    Xingyi He, Zhiwen Qiu, Adhitya Polavaram, Yunhao Cao, Cory Fan, Julius Samwer, et al.

    cs.RO
    Oct 21, 2026

    CausGround: Causal Interaction Grounding for Adaptive Embodied Planning

    Multimodal large language models (MLLMs) show promising reasoning capabilities, but reliable physical interaction requires planning that accounts for when actions are executable and how they change the world. These preconditions and effects are environment-dependent and often not captured by MLLMs, making adaptation challenging. Yet existing approaches either require costly environment-specific training or rely on unstructured interaction experience that is difficult to reuse. Therefore, we introduce CausGround, a non-parametric causal interaction grounding framework that distills interaction…

    Yijun Shen, Diqi He, Jinbang Guo, Wanyue Zhang, Jiaming Mi, Huan Yang, et al.

    cs.RO
    Oct 21, 2026

    FlowVLA: Learning Flow-Aware Physical Completion for Quantitative Robotic Pouring

    During steady pouring, images and robot pose may remain nearly unchanged while transferred mass accumulates, making the return decision ambiguous for a whole-task vision-language-action (VLA) policy. We present FlowVLA, which separates motor generation from physical-completion estimation. A shared $π_{0.5}$ action expert learns approach, pour, and return with boundary-aware supervision. A target-independent estimator fuses visual, joint, wrist-wrench, and recurrent force-belief histories to maintain an estimate of transferred mass. The controller initiates return when this estimate plus predi…

    Liwen Yang, Yutian Zhang, Jiaqi Zhai, Li Yang, Tutian Tang, Qiwei Shan, et al.

    VLA
    cs.RO
    Oct 21, 2026

    Toward Recursive Self-Improvement in Physical AI

    Recursive self-improvement (RSI) describes a system that improves not only its behavior but also the process by which it improves. Recent digital agents test this idea by rewriting their own code and checking each version with executable tests. Bringing these mechanisms into the physical world requires learning from partial observations through costly trials, while accounting for changing operating conditions and potentially irreversible consequences. We position RSI within robot learning and trace pathways from improving robot capabilities to improving the processes that generate them. We ex…

    Meng Luo, Zechen Bai, Shanqing Xu, Yanlin Li, Kaixin Li, Mengchen Qian, et al.

    cs.LG
    Oct 21, 2026

    DriveMLP: When Training Strategy Outperforms Model Complexity in Autonomous Driving

    Learning motion planning policies that remain reliable under closed-loop execution is a central challenge in Autonomous Driving (AD). Imitation Learning (IL) scales well to large AD datasets but suffers from distribution shift, causal confusion, and compounding errors under closed-loop execution. In contrast, Reinforcement Learning (RL) typically requires handcrafted rule-based rewards and massive simulation. We study a simple closed-loop IL framework that uses RL purely as an optimization tool, guided by a trajectory-distance reward derived from logged expert data. We refer to this training…

    Alessandro Canevaro, Julian Schmidt, Hang Yu, Ye Jin, Sajad Marvi, Georg Martius, et al.

    imitation learningRL
    cs.RO
    Oct 21, 2026

    Watch Your Step: Anticipated Perception for Humanoid Locomotion

    Perceptive locomotion policies typically observe a dense robot-centric elevation map, although only the terrain beneath and around the next footsteps informs the control decision. Learned encoders compress the whole visual input, leaving the policy to work out which inputs matter while learning the baseline locomotion task. Learning both at once slows training and, without computationally expensive attention mechanisms, makes generalization to new terrain harder. We instead remove redundant inputs from the elevation map before the policy sees it. A lightweight foothold prediction model (FPM)…

    Matthias Heyrman, Chenhao Li, Ioannis Dadiotis, Marco Hutter

    humanoidlocomotion
    cs.RO
    Oct 21, 2026

    Joint-Angle Invariance of Jacobian-Based Performance Indices for Serial Robotic Manipulators

    This article investigates the joint-angle invariance (JAI) of Jacobian-based performance indices for serial robotic manipulators. We identify kinematic conditions under which representative performance indices, including manipulability, stiffness, and other Jacobian-derived indices, remain independent of the first and last joint angles. This property allows a systematic reduction in the effective configuration-space dimensionality, thereby simplifying the performance evaluation. The utility of JAI is demonstrated through two application scenarios: workspace performance map construction and ta…

    Yaohua Zhou, Mingdao Lin, Jiayu Song, Xixin Zhao, Haidong Huang, Jiahu Qin, et al.

    manipulation
    cs.RO
    Oct 21, 2026

    Mixture of Flow Matching and Particle Filter for Proprioception-Based Online Contact Estimation

    In this article, we propose ContactFlowFilter, a novel approach for contact estimation that determines the number of active contacts, their locations, and the associated force vectors. We consider a robot manipulator equipped with joint torque sensors and a base force/torque sensor; such a proprioceptive-only setup presents a challenging inverse problem characterized by (i) multi-modality from non-unique solutions, (ii) temporal dependencies in state evolution, and (iii) discrete contact events involving contact addition/removal. Existing approaches, such as particle filters (PFs) and learnin…

    Seo Wook Han, Min Jun Kim

    manipulation
    cs.RO
    Oct 21, 2026

    Preserving Operator Intent Under Actuation Constraints: Teleoperation of Manipulators with Coupled Transmissions

    Teleoperation enables intuitive control of remote engineering robots for precision tasks. Existing direct joint-mapping methods have two limitations: independent motor saturation disrupts pitch-roll coordination in differential wrists, while fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuation constraints. We propose an actuator-constraint-aware leader-follower teleoperation method that jointly models leader gravity compensation, leader-follower joint mapping, and follower differential-wrist control. Specifically, we perform coordinated saturation i…

    Xuhan Miao, Zijin Han, Yutong Shen, Haidong Huang, Shanliushui Gao, Lei Zhang, et al.

    manipulation
    cs.RO
    Oct 21, 2026

    From VLM Planners to Robotic Agents: Self-Evolving Harnesses for History-Dependent Manipulation

    Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-lev…

    Tingwen Du, Haoyu Guo, Hanxue Zhang, Xuanxu Wang, Junting Dong, Chao Gao, et al.

    manipulationVLA
    cs.RO
    Oct 21, 2026

    Make it Walk: Computational Design of LEGO Walkers

    LEGO walkers are walking automata constructed from modular LEGO Technic bricks. They exhibit intriguing locomotion and are also highly reconfigurable through the modular Technic bricks, making them widely applicable in education, recreation, and robotics research. However, existing LEGO walkers are designed mostly by reusing existing single-actuator walking mechanisms. Although the locomotion is stable, their fixed walking gaits limit their adaptability and versatility. This paper presents the first computational solution capable of designing LEGO walkers that not only walk stably, but also s…

    Siqi Li, Fancheng Gao, Chi-Wing Fu, Peng Song

    locomotion
    cs.RO
    Oct 21, 2026

    S-Rolling: Steerable Rolling Gaits for Twistable Snake Robots in Low-Clearance Environments

    Snake robots can traverse complex environments with limbless locomotion, but maneuvering in low-clearance environments remains challenging because a gait must maintain a small swept height while also providing planar steering. Existing rolling gaits preserve a low swept height body configuration but generally provide limited steering, whereas steering gaits often introduce vertical undulation and require additional clearance. With that in mind, this paper develops S-rolling, a steerable rolling gait that combines low swept height locomotion with planar maneuverability for twistable snake robo…

    Qingling Fan, Zhongqiang Ren

    locomotion