The latest in humanoid robotics

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    Updated 1 minute ago · 150 papers tracked

    Humanoid robotics research, weekly · Top papers, videos, and news, delivered every week.

    150 results

    New papers per week — last 16 weeks

    Apr 6May 4Jun 1Jun 29
    cs.RO
    Jul 23, 2026

    AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

    Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, qua…

    Mengfei Zhao, Dihong Huang, Yikai Tang, Peihao Li, Mingxuan Yan, Ruiqi Zhuang, et al.

    manipulation
    cs.RO
    Jul 23, 2026

    GS-Agent: Creating 4D Physical Worlds With Generative Simulation

    Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent advances in generative foundation models have sparked interest in learning to generate such 4D worlds from large-scale data; however, existing methods still struggle to ensure physical plausibility and controllability. In this work, we take a different path by leveraging foundation models to construct an agentic syst…

    Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan

    cs.CV
    Jul 23, 2026

    TransBiolab: A Real-World Multi-View Dataset of Cluttered Transparent Biomedical Objects

    Autonomous biomedical laboratories increasingly rely on visual perception to recognize, localize, and manipulate transparent plasticware, yet high-quality real-world datasets for this setting remain limited. The scarcity of domain-relevant data is particularly restrictive in cluttered multi-object scenes, where mutual occlusion and view-dependent appearance changes remain challenging even for contemporary visual foundation models. Existing transparent-object datasets have advanced segmentation, depth, and pose estimation, but they usually do not evaluate the combined setting of multi-object c…

    Ke Ma, Yifei Wang, Meng Wang, Tian Xia

    manipulation
    cs.RO
    Jul 23, 2026

    GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning

    End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a t…

    Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryo Hanai, et al.

    manipulationimitation learning
    cs.RO
    Jul 23, 2026

    TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation

    The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured…

    Boyuan Wang, Yue Zhang, Xutao Xue, Xueyu Song, Yu Sun

    manipulation
    cs.CV
    Jul 23, 2026

    HyWorldVLA: A Vision-Language-Action Model with Hybrid World Modeling for Autonomous Driving

    Vision-Language-Action (VLA) models augmented with world modeling represent a promising paradigm for end-to-end autonomous driving. While pixel-level future prediction enables fine-grained spatiotemporal reasoning, it compromises robustness in noisy driving scenarios. Conversely, latent-based world models alleviate this sensitivity but often incur limited interpretability and representational degradation due to absent pixel-level grounding. To reconcile this trade-off, we propose HyWorldVLA, a hybrid world-VLA framework that unifies pixel-level supervision and latent representation learning.…

    Quanfu Yu, Xian Wu, Hao Xu, Liulong Ma

    VLA
    cs.RO
    Jul 23, 2026

    URF: A Unified Robot Control-Policy Framework for Stable Contact Aware Manipulation

    Learning-based manipulation policies usually predict robot actions from sensory observations and leave their execution to a separate low-level controller. In rigid contact, this separation can be problematic: the same motion to a virtual target or compliant motion command can lead to unstable contact, tracking error, excessive loading, or tool damage, depending on the low-level controller. In this paper, we propose a \textit{Unified Robot Control-Policy Framework} (URF), which connects compliant action prediction with unified impedance-admittance control. Given multimodal observations, URF pr…

    Jiyou Shin, Youngjin Seo, Jaeseog Won, Sungwon Seo, Hyunjun Kim, Seokmin Yoon, et al.

    manipulation
    cs.LG
    Jul 23, 2026

    Offline RL with Hierarchical Action Chunking

    Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups. Existing hierarchical approaches mitigate this by decomposing tasks into subgoals, yet they often rely on low-level controllers that suffer from myopic execution and biased value estimates. In this work, we propose Hierarchical Implicit Q-Chunking (HiQC), an offline goal…

    Ahad Jawaid

    RL
    cs.RO
    Jul 22, 2026

    Emergent Compositional Skills in Mixture-of-Experts VLAs

    We consider the problem of learning compositional robot policies end-to-end from expert demonstrations, without any pre-specified notion of task decomposition or hierarchy. We ask whether a VLA trained with a simplified Mixture-of-Experts (MoE) action head can emergently learn to decompose tasks into reusable, interpretable primitives. We find that learned experts are heavily reused across tasks and consistently correspond to qualitatively distinct low-level behaviors, suggesting that the router implicitly learns to perform high-level sequencing while experts serve as compositional primitives…

    Shlok Shah, Rhiaan Jhaveri, Tharun Kumar Tiruppali Kalidoss, Chirayu Nimonkar, Ishaan Javali

    VLA
    cs.RO
    Jul 22, 2026

    A real-time RGB-D perception pipeline for autonomous impact hammers in mining: self-filtering, rock segmentation and rock-breaking poses generation

    Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pipeline as a step towards automating the operation of hydraulic impact hammers used in mining. The proposed system simultaneously generates operationally feasible rock-breaking poses and a robot-free 3D representation of the workspace. The proposed approach combines image-based instance segmentation with geometric poin…

    Martín Gallegos, Francisco Leiva, Patricio Loncomilla, Michelle Cortés, Javier Ruiz-del-Solar

    cs.RO
    Jul 22, 2026

    FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation

    The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen…

    Zinan Li, Yiyang Ling, Yuming Gu, Binghao Huang, Chenhao Liang, Sharfin Islam, et al.

    manipulation
    cs.RO
    Jul 22, 2026

    PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics

    Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge. Existing approaches typically rely on per-object optimization to fit material parameters, which can be slow and cannot generalize, while end-to-end learned alternatives extrapolate poorly and often violate basic physical structure. We present PhysCoRe, a physics-corrected residual world model that couples a differentiable Material Point Method (MPM) simulator with two feed-forward neural networks. A material refinement module, Material from Motion (MfM), infers per-particle elasticity from visual…

    Haocheng Yin, Shuohan Tao, Yongsheng Chen, Lu Gan

    manipulation
    cs.RO
    Jul 22, 2026

    Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning

    Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are m…

    Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vaz

    humanoidmanipulationlocomotionRL
    cs.RO
    Jul 22, 2026

    Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids

    Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, da…

    Roger Sala Sisó, Tiago Silvério, Jakob Sand, Tran Nguyen Le

    humanoidVLA
    cs.RO
    Jul 22, 2026

    Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control

    Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, t…

    Yubiao Ma, Han Yu, Kai Guo, Changtai Lv, Zhengquan Mao, Boyang Xing, et al.

    humanoid
    cs.RO
    Jul 22, 2026

    ReferTrack: Referring Then Tracking for Embodied Visual Tracking

    Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from…

    Hanjing Ye, Tianle Zeng, Jiazhao Zhang, Shaoan Wang, Zibo Zhang, Weisi Situ, et al.

    VLA
    cs.RO
    Jul 22, 2026

    Diffusion ReRoll: Revisable Denoising for Robotic Sequential Prediction

    We propose Diffusion ReRoll, a diffusion-based framework for robotic sequential prediction that enables revisable denoising over horizons. Existing diffusion-based sequence predictors typically perform a single monotonic denoising process. In contrast, Diffusion ReRoll selectively re-noises regions that have become locally stable while the remaining regions continue denoising, so the re-noised regions can be refined again using context from the rest of the horizon. This structured re-noising enables iterative cross-horizon revision, allowing earlier and later segments to revise one another, w…

    Seonsoo Kim, Seongil Hong, Jun-Gill Kang

    cs.RO
    Jul 22, 2026

    What Matters in Humanoid General Motion Tracking? An Empirical Study

    Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define…

    Fabio Amadio, Enrico Mingo Hoffman

    humanoid
    cs.RO
    Jul 22, 2026

    EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

    Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navi…

    Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu, Yue Sun, et al.

    RL
    cs.RO
    Jul 22, 2026

    KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding

    Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This create…

    Zeyu Liu, Zhangzhe Zhu, Yang Zhang, Chenyou Fan, Chenjia Bai, Xuelong Li

    cs.RO
    Jul 22, 2026

    V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits

    This paper presents a vision-informed grasp force prediction framework for robotic handling of date fruits. Addressing the dual challenge of high detachment forces and low bruise thresholds, we first conduct mechanical characterization on date samples to define a safe grasping envelope and quantify the relationship between fruit geometry and bioyield stress. In this work, we develop a Vision-to-Force (V2F) pipeline that combines computer vision-based segmentation, active-contour refinement, and geometric feature extraction with a physics-informed residual neural network that augments a Hertz…

    Shahd Shami, Obadah Wali, Eric Feron, Shinkyu Park

    cs.RO
    Jul 22, 2026

    EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration

    Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstration…

    Zuhao Ge, Yuchen Zhou, Weitao Zhou, Minglei Li, Xinyu Li, Chao Wu, et al.

    cs.RO
    Jul 22, 2026

    Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments

    Limbless robots offer exceptional mobility in confined and cluttered environments due to their slender bodies and their ability to exploit body-terrain interactions. Recent designs incorporating compliance demonstrate robust locomotion without complex sensing or control; however, these systems typically rely on fixed body configurations, with each morphology specialized for a single locomotion mode or environment. This raises a key challenge: how can a single limbless robot achieve versatile locomotion while preserving the robustness of compliance-mediated locomotion? To address this challeng…

    Donoven Dortilus, Tianyu Wang, Galen Tunnicliffe, Matthew Fernandez, Daniel I. Goldman

    locomotion
    cs.RO
    Jul 22, 2026

    NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

    Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigat…

    Junzhe Wu, Yue Hu, Zeyu Han, Po-Hsun Chang, Yinan Dong, Behrad Rabiei, et al.